![]() Other V-Ray GPU features planned for V-Ray 6 include a new device manager, making it possible to run the base render and the AI denoiser on separate GPUs. You can see a current feature comparison for the two render engines here. V-Ray GPU, V-Ray’s GPU-enabled render engine, continues to move closer to feature parity with the main CPU render engine, with V-Ray 6 adding support for the VRaySphere geometry type. Rendering: updates to V-Ray GPU, Cryptomatte and the VFB Other lighting changes include the new Finite Dome mode for the V-Ray Dome Light, for fine tuning light projection onto ground surfaces via three new settings: Radius, Projection height and Ground blend settings. The clouds also cast shadows on environment fog. The implementation is currently limited to a single cloud layer, and it isn’t possible to render from above or inside it, but judging by test renders in this forum thread, it holds up pretty well in close-ups. VRaySky, V-Ray’s physically accurate sky system, get support for procedural clouds: a feature based on technology from real-time rendering firm Enscape, with which Chaos merged this year. ![]() Lighting: new procedural cloud system in VRaySky, updates to the Dome Light VRayDecal, the texture projection system introduced in V-Ray 5 for 3ds Max Update 2, now supports displacement maps. In addition, energy compensation has been implemented in the GTR BRDF, which should fix a long-standing issue in which reflections appear unrealistically dark at very low glossiness values. There is also a new implementation for SSS mode, which should speed up rendering of translucent materials. VRayMtl, the standard V-Ray Material, gets some significant updates in V-Ray 6.Ĭhanges include an integrated Thin Film layer, for creating iridescent materials like soap bubbles and oil spills: effects previously only achievable via an OSL shader. Materials and textures: updates to VRayMtl and VRayDecal Other current limitations are listed in this forum thread. The system is a work in progress, and does not currently support V-Ray GPU, the software’s GPU-enabled render engine. Suggested use cases range in scale from fences to chainmail and rattan to the micro-structure of fabrics. Unlike instancing, no extra memory is used by the repeating geometry – only the source mesh is loaded – making it possible to have “billions of polygons without any impact on the memory consumption”. New Enmesh modifier generates repeating surface geometry without instancingĪnother interesting new feature is the VRayEnmesh modifier, which covers the surface of an object with repeating geometry, in a way analogous to tiling a texture. It provides an alternative to traditionally fuller-featured third-party scattering plugins like iToo Software’s Forest Pack: you can see a partial feature comparison in this forum thread. Major new features in V-Ray 6 for 3ds Max include Chaos Scatter, Chaos’s new standalone object scattering tool, first rolled out with Corona 8 earlier this year. New standalone Chaos Scatter tool provides an alternative to third-party plugins The first of a new generation of updates to the V-Ray product familyĬhaos typically introduces new features in the 3ds Max and standalone editions of V-Ray before rolling them out the other versions, starting with V-Ray for Maya.Īs a result, the V-Ray 6 beta provides a glimpse not just of the new features for 3ds Max users, but of the next generation of releases for the product family as a whole. The update also adds support for procedural clouds in VRaySky, a new Finite Dome mode for the Dome Light, an integrated Thin Film layer in VRayMtl, and updates the VFB and V-Ray GPU render engine. ![]() New features include Chaos Scatter, a fully featured standalone object scattering tool, and VRayEnmesh, an interesting new system for repeating geometry across the surface of an object without instancing. Originally posted on 8 June 2022, and now updated with news of the commercial release.Ĭhaos has released V-Ray 6 for 3ds Max, the next major version of the production renderer – and the first of the next generation of updates to the entire V-Ray product family – as a free public beta. Posted by Jim Thacker Chaos releases V-Ray 6 for 3ds Max ![]()
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